Uploading and using your assets
Last updated
Last updated
You can import the following types of files into Shapes:
PNG and JPG for images.
OBJ, GLB, and glTF (as ZIP) for 3D models.
Figma files.
MP3 and WAV for sounds.
Sign in with your Shapes account in the Dashboard
Go to the My Files section
Drag & drop your files or use the Upload button to load needed files to the cloud storage.
Click on any file so the options will be shown - you can download, duplicate, rename, and remove your recourses.
To completely delete any file or clean the storage, be sure that files are also deleted from the Trash.
Create folders and manage your assets in the app and the Dashboard.
After you’ve successfully uploaded your files through the Dashboard you can use them in VR - go to any space, open the Assets menu -> My Files, hover over an asset in the list, and grab it with the grip button to set it in the space.
Click on the imported resource with the trigger button to open the preview window.
You can grab your asset from the preview and set it in the space.
3D Model preview
For models, you can set the scale and spawn the model with this scale in the center of the space.
Image/Figma preview
For images and Figma files, you can set transparency (modes are different for jpeg and png/Figma files because of the alpha-channel specifics), scale by distance (UI), and distance. Figma files preview has the Sync button, that allows to refresh the selected Figma file.