About Shapes
Last updated
Last updated
Shapes is a design and prototyping tool for spatial apps and games. It allows designers to easily create in 3D without prior experience in game engines, import various types of assets (such as 3D models, Figma UI, or sound files), and create interactive prototypes without the need for any coding.
Shapes is fully collaborative supporting real-time co-creation across virtual reality, mixed reality, and web, and has powerful team moderation features that make it a powerful communication tool to run immersive design reviews with internal or external stakeholders.
On this Learn page, you will find plenty of useful information on how to get started with Shapes. We have added plenty of supporting GIFs and images to make it intuitive and visual. We also encourage you to check out the in-app video tutorial created by our master instructor Jeremy so that you can follow along while fully immersed.
Shapes 2.0 is here. If you have an important meeting and you don’t have time to explore it right now, no stress. For the next several weeks you can revert back to Shapes 1.0 Find ShapesXR on the Meta Quest store, scroll down to Version number, and in the drop-down menu switch to Shapes 1.0 build, just like it is shown on this screenshot.
Spaces created in the new version of Shapes 2.0 may partially open incorrectly in the old version. This may affect new assets that are only available in the new version, as well as some new types of interactivity triggers. You should avoid using presentation mode if users in the space use different versions of the application. For presentation modes to work correctly, everyone should be using the same versions.
Select the ShapesXR 1.0 in the dropdown list at the top of this page to switch to the ShapesXR 1.0 Learn page.