> For the complete documentation index, see [llms.txt](https://learn.shapesxr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://learn.shapesxr.com/getting-started/performance-limitations.md).

# Performance limitations

### **Multiplayer** <a href="#multiplayer" id="multiplayer"></a>

We recommend up to 8 people in the same space creating and communicating. There’s no hard limit on the maximum number of people in space, but you may see a drop in performance or have audio issues starting at about 12 people in space with you.

### **Space complexity** <a href="#space-complexity" id="space-complexity"></a>

It's up to you how complex your spaces are. We don't limit. The frame rate will go below 70 (and become unpleasant) if you have too many objects or the objects are too high-poly.

To ensure the performance is fine, we recommend having no more than 100 unique objects per scene, 300 unique objects per space, and up to 3000 objects total per space including duplicates.&#x20;

In our projects (from examples to prototypes), we aim to have no more than 300,000 polygons per scene. If, for instance, an imported object has 10,000 polygons, we keep no more than 30 of its copies in a scene. The same applies to strokes (something you can draw), the longest, most complex stroke (where it stops drawing automatically) will be around 10,000 polygons—so it’s better to have no more than 30 of them per scene.

### Importing files <a href="#import" id="import"></a>

Learn about import and its limitations [here](/import/limits-and-recommendations.md).


---

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