Learn ShapesXR
HomeGet AppDashboard
  • About ShapesXR
  • Pricing Limitations FAQ
  • Getting Started
    • Sign In
    • Compatible VR Headsets and downloading
    • Free or Paid
    • Performance limitations
  • Tutorial Series
  • Basics
    • Lobby
    • Movement/Locomotion
    • Scenes
    • Viewpoints
    • Undo/Redo
    • Environment
    • Settings
    • Space links
  • Objects Creation
    • Tools and Toolbar
    • Shape Tool
    • Assets Library
    • Draw tool
    • Text Tool
    • Paint tool
  • Objects Manipulation
    • Basic manupulation
    • Gizmo
    • Snapping
    • Grouping
  • Object Inspector
    • Material Customization in Object Inspector
  • Collaboration
  • Mixed Reality & Passthrough
    • MR mode (Passthrough mode)
    • Room-scale mode
    • Room-scale collaboration
    • AR Headset simulation
  • Prototyping
    • Interactivity and Play mode
    • Gaze & Pinch interaction
    • How to prototype with sounds
    • Attach to body
  • Figma Import
  • Import
    • Uploading and using your assets
    • Limits and recommendations
    • Centering and adjusting the scale and rotation of imported models
    • Figma integration
    • File management (folders)
    • 3D Models importing tips
    • Images importing tips
    • Import FAQ
  • Export & Sharing
    • Export as 3D model
    • Sharing spaces via app/web
    • How to embed spaces
    • Unity Integration
    • Taking photos
    • How to import into Unreal Engine 5
  • Presentation
  • Copy & Paste
  • Holonotes
  • Project Management
  • Web Editor
    • Controls
    • Follow mode
  • Guides
    • Pro license administration
    • Business license activation
    • Education license activation
    • Email change guide
Powered by GitBook
On this page
  • Multiplayer
  • Space complexity
  • Importing files
  1. Getting Started

Performance limitations

PreviousFree or PaidNextTutorial Series

Last updated 4 months ago

Multiplayer

We recommend up to 8 people in the same space creating and communicating. There’s no hard limit on the maximum number of people in space, but you may see a drop in performance or have audio issues starting at about 12 people in space with you.

Space complexity

It's up to you how complex your spaces are. We don't limit. The frame rate will go below 70 (and become unpleasant) if you have too many objects or the objects are too high-poly.

To ensure the performance is fine, we recommend having no more than 100 unique objects per scene, 300 unique objects per space, and up to 3000 objects total per space including duplicates.

In our projects (from examples to prototypes), we aim to have no more than 300,000 polygons per scene. If, for instance, an imported object has 10,000 polygons, we keep no more than 30 of its copies in a scene. The same applies to strokes (something you can draw), the longest, most complex stroke (where it stops drawing automatically) will be around 10,000 polygons—so it’s better to have no more than 30 of them per scene.

Importing files

Learn about import and its limitations .

here