# Object Inspector

The **Object Inspector** provides quick access to object settings, allowing you to edit objects after creation and manage their state in the space with greater precision.

To open the Object Inspector, select an object using the **Select** tool. When you hover over the Inspector, a line appears showing its connection to the selected object, making it easy to identify which object you’re editing.

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### Object tab

In the first tab, you have the action bar with **quick actions**:&#x20;

* Copy
* Paste (Properties, Materials, Transform, etc)
* Group/Ungroup (in case of multiple object selection)
* Lock/Unlock
* Cut
* Delete
* 3 dots menu for more ([Move to Background](https://learn.shapesxr.com/basics/frames-former-scenes#background-scene), [Export](/export-and-sharing/export-as-3d-model.md) the object, etc).

You can adjust these **properties** in the Inspector (their presence depends on the object type):

* [Gizmo](/objects-manipulation/gizmo.md) on/off.
* Visibility on/off (set the desired visibility percentage by adjusting the value, or click the Eye icon to hide the object in the current frame).
* [Color and Material](/object-inspector/material-customization-in-object-inspector.md).
* [Attach to body](/prototyping/attach-to-body.md) section.
* Transform section (size and position of the object).
* Bend, Size, Thickness, Corner, Chamfer, Back face, and Preset for Shapes.
* Text type, Font size, Horizontal alignment, and Text value for Text objects.
* Set view, Show space info in the screenshot, FOV, Take screenshot button, Teleport to the viewpoint for Viewpoints.
* Sync with Figma for [Figma files](/import/figma-integration.md).

### Prototype tab

You can add **interaction** to the selected object and view the list of existing interactivities that use this object as the trigger.

For more information about interactions, visit [Prototyping](/prototyping.md).


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