Limits and recommendations
Last updated
Last updated
Available formats: OBJ, GLB, and glTF (as ZIP)
Recommended model specifications:
Up to 10 000 vertices. 1 material per OBJ model. 3 materials per glTF or GLB model. Textures under 1024x1024px.
Hard: 100 000 vertices, and 32 submeshes/materials with textures under 2048px.
Our application currently does not support animations, bones, or skins in 3D models
Available formats: PNG and JPG + Figma files
Recommended image specifications:
Up to 1MB and 1024x1024px.
Hard: Up to 2048 px (images compress automatically).
20 MB per import file for the Creator plan (free).
50 MB per import file for.
Be careful, standalone VR is very sensitive to the number of objects, sub-objects, and matrices - this can greatly affect performance.
If it is possible to merge individual geometries into one model and merge textures, this will help you save performance in your scenes.
. Note that ShapesXR interfaces, avatars, and other elements can take 50-100 draw calls.
Bake Multiple Materials to One Texture Map - Author: Ryan King Art