Limits and recommendations
3D models
Available formats: OBJ, GLB, glTF (as ZIP), and STL
Recommended Limits (for best results)
Polygon count:
✅ Best: under 500k
⚠️ Risk of artifacts: 500k – 6M
❌ Above 6M: heavy simplification likely
Submeshes:
✅ Recommended: under 400
400+ submeshes will be merged into a single mesh/material
Texture resolution: 2K–4K recommended
Our application currently does not support animations, bones, or skins in 3D models
Images
Available formats: PNG and JPG + Figma files
Recommended image specifications:
Up to 1MB and 1024x1024px.
Hard: Up to 2048 px (images compress automatically).
File size limits
20 MB per import file for the Starter plan (free).
200 MB per import file for Paid plans.
General performance recommendations
Be careful, standalone VR is very sensitive to the number of objects, sub-objects, and matrices - this can greatly affect performance.
Recommend 200-300 objects/materials per scene (Draw calls) for Quest 2. Note that ShapesXR interfaces, avatars, and other elements can take 50-100 draw calls.
If it is possible to merge individual geometries into one model and merge textures, this will help you save performance in your scenes.
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