> For the complete documentation index, see [llms.txt](https://learn.shapesxr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://learn.shapesxr.com/prototyping/how-to-prototype-with-sounds.md).

# How to prototype with sounds

### Uploading your sounds

Upload your sound file via the Dashboard (learn more about uploading files [here](/import/uploading-and-using-your-assets.md)).

{% hint style="warning" %}
Be mindful when using audio files longer than 5 minutes, as they may impact performance or processing time.
{% endhint %}

<figure><img src="/files/ufHWUrX3INHpRdATZ0lk" alt=""><figcaption></figcaption></figure>

### Prototyping with sounds

In ShapesXR, you can prototype with sounds using the Interactivity system. You can do it in both the app and [Web Editor](/web-editor.md).

1. Open the **Prototyping tab** in the menu.&#x20;
2. **Add a new interaction** and choose the trigger or condition you need for this interaction.
3. Choose **Play Sound** action.
4. Click on the Sound file button to **select the sound**.
5. In the opened window, you can see all the sound files you have uploaded into ShapesXR. Click on the Play icon in the center of the file preview to **play the sound**.&#x20;
6. To **select the sound**, click on it. A blue frame will appear around it. Then, **confirm your selection** with a blue button at the bottom.&#x20;
7. You can set the **volume**, select the sound **emitter** if you want it to **spatialize**, or **loop** the sound.&#x20;
8. By default, the sound will stop when you switch the scene in the Play mode. If you want the sound to continue playing through all scenes, turn the "**Stop on scene switch**" toggle off. Alternatively, you can create interactivity with sound in the [Background scene](https://learn.shapesxr.com/basics/scenes#background-scene).
9. **Save the interactivity** using the Checkmark button at the top of the window.

<figure><img src="/files/yA4HqCcSzXgidt24fXew" alt=""><figcaption></figcaption></figure>

To use this interactivity, go to the app and activate the Play Mode by pressing on the non-dominant stick. Then, activate this interactivity according to the chosen trigger - the sound starts to play. &#x20;
