How to prototype with sounds
Last updated
Last updated
Upload your sound file via the Dashboard (learn more about uploading files here)
In ShapesXR, you can prototype with sounds using the Interactivity system. You can do it in both the app and Web Editor.
Open the Prototyping tab in the menu.
Add a new interaction and choose the trigger or condition you need for this interaction.
Choose Play Sound action.
Click on the Sound file button to select the sound.
In the opened window, you can see all the sound files you have uploaded into ShapesXR. Click on the Play icon in the center of the file preview to play the sound.
To select the sound, click on it. A blue frame will appear around it. Then, confirm your selection with a blue button at the bottom.
You can set the volume, select the sound emitter if you want it to spatialize, or loop the sound.
By default, the sound will stop when you switch the scene in the Play mode. If you want the sound to continue playing through all scenes, turn the "Stop on scene switch" toggle off. Alternatively, you can create interactivity with sound in the Background scene.
Save the interactivity using the Checkmark button at the top of the window.
To use this interactivity, go to the app and activate the Play Mode by pressing on the non-dominant stick. Then, activate this interactivity according to the chosen trigger - the sound starts to play.