# How to prototype with sounds

### Uploading your sounds

Upload your sound file via the Dashboard (learn more about uploading files [here](https://learn.shapesxr.com/import/uploading-and-using-your-assets))

<figure><img src="https://1564817110-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FV5IFh3rk5kqfCwJPPYhE%2Fuploads%2FVHA3UiXg5alRu4WuD1Sh%2FScreenRecording2024-06-24at11.50.02.gif?alt=media&#x26;token=173a9c55-3490-4626-a85d-9aa83c5c7324" alt=""><figcaption></figcaption></figure>

### Prototyping with sounds

In ShapesXR, you can prototype with sounds using the Interactivity system. You can do it in both the app and [Web Editor](https://learn.shapesxr.com/web-editor).

1. Open the **Prototyping tab** in the menu.&#x20;
2. **Add a new interaction** and choose the trigger or condition you need for this interaction.
3. Choose **Play Sound** action.
4. Click on the Sound file button to **select the sound**.
5. In the opened window, you can see all the sound files you have uploaded into ShapesXR. Click on the Play icon in the center of the file preview to **play the sound**.&#x20;
6. To **select the sound**, click on it. A blue frame will appear around it. Then, **confirm your selection** with a blue button at the bottom.&#x20;
7. You can set the **volume**, select the sound **emitter** if you want it to **spatialize**, or **loop** the sound.&#x20;
8. By default, the sound will stop when you switch the scene in the Play mode. If you want the sound to continue playing through all scenes, turn the "**Stop on scene switch**" toggle off. Alternatively, you can create interactivity with sound in the [Background scene](https://learn.shapesxr.com/basics/scenes#background-scene).
9. **Save the interactivity** using the Checkmark button at the top of the window.

<figure><img src="https://1564817110-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FV5IFh3rk5kqfCwJPPYhE%2Fuploads%2FVTEL423eYobGu8BDtk6f%2Fplay%20sound%20interactivity.gif?alt=media&#x26;token=d04219db-7f82-4574-b13d-094337b29d32" alt=""><figcaption></figcaption></figure>

To use this interactivity, go to the app and activate the Play Mode by pressing on the non-dominant stick. Then, activate this interactivity according to the chosen trigger - the sound starts to play. &#x20;
