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On this page
  • What formats are available to use in Shapes?
  • Why did my OBJ model load without textures?
  • Why my OBJ model has bug geometry?
  • Why my gLTF model is not recognized?
  • I want to upload a model with a transparent texture. How to make the texture on the model transparent?
  • How do I optimize my models for VR?
  1. Import

Import FAQ

PreviousImages importing tipsNextExport & Sharing

Last updated 5 months ago

What formats are available to use in Shapes?

  • PNG and JPG for images.

  • OBJ, GLB, and glTF (as ZIP) for 3D models.

  • Figma files.

  • MP3 and WAV for sounds.

Why did my OBJ model load without textures?

Make sure you load your OBL with MTL file and texture files in one upload.

Check your MTL file. Open your MTL file using the notepad app. The line that starts with “map_Kd” should contain only the name of the texture, and not the path to it. If it has a path, remove it and save your MTL file before uploading.

Why my OBJ model has bug geometry?

Your model has a lot of materials and sub meshes. You should split the model by materials (submesh) and upload the model in separate parts.

Why my gLTF model is not recognized?

GLTF models should be uploaded as an zip archive, with all necessary files inside it (for example .gltf file + .png files with textures).

I want to upload a model with a transparent texture. How to make the texture on the model transparent?

After importing your model into space, assign it a material with alpha lower than 0.98 using the Color tool.

How do I optimize my models for VR?

If your model has multiple textures and materials, we recommend combining the textures and materials into one texture and one material. This helps solve many potential issues. Models with fewer materials work better in mobile graphics. It is critical to make one texture and material for OBJ format. But for glTF or GLB formats, we also recommend minimizing the number of materials and textures.


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