Import
To import your models and images, upload them through Dashboard (here) using your computer or phone. Upon successful uploading, assets appear in ShapesXR immediately in the import tab of the Creation Tool.
Sign in with the account you use with Oculus Quest to import your models and images
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Images

PNG and JPG

3D models

OBJ with JPG and PNG textures. For textures to be included with models, it’s important to upload OBJs with MTLs and all of the associated images.

New Feature

Now it is also possible to see the preview of any of your imported assets and adjust their size before bringing them into the space. Highlight an asset in the import panel and push the trigger on your controller to see the preview.
We have seen many users importing their UI assets from Figma and here is our first step in facilitating this workflow. From now on the scale of imported images from Figma will be dependent on the pixel density and relative to the world size. This will allow designers to import all their building blocks in the correct size.

Limits of import

Soft limits for images and textures
Up to 1MB and 1024x1024px.
Soft limits for models
Up to 10 000 vertices, and 3 materials per model with textures under 1024x1024px.
Hard limits for images
10MB per image and up to 2K (images compress automatically)
Hard limits for models
Up to 10MB, 100 000 vertices, and 32 submeshes