Learn ShapesXR
HomeGet AppDashboard
  • About ShapesXR
  • Pricing Limitations FAQ
  • Getting Started
    • Sign In
    • Compatible VR Headsets and downloading
    • Free or Paid
    • Performance limitations
  • Tutorial Series
  • Basics
    • Lobby
    • Movement/Locomotion
    • Scenes
    • Viewpoints
    • Undo/Redo
    • Environment
    • Settings
    • Space links
  • Objects Creation
    • Tools and Toolbar
    • Shape Tool
    • Assets Library
    • Draw tool
    • Text Tool
    • Paint tool
  • Objects Manipulation
    • Basic manupulation
    • Gizmo
    • Snapping
    • Grouping
  • Object Inspector
    • Material Customization in Object Inspector
  • Collaboration
  • Mixed Reality & Passthrough
    • MR mode (Passthrough mode)
    • Room-scale mode
    • Room-scale collaboration
    • AR Headset simulation
  • Prototyping
    • Interactivity and Play mode
    • Gaze & Pinch interaction
    • How to prototype with sounds
    • Attach to body
  • Figma Import
  • Import
    • Uploading and using your assets
    • Limits and recommendations
    • Centering and adjusting the scale and rotation of imported models
    • Figma integration
    • File management (folders)
    • 3D Models importing tips
    • Images importing tips
    • Import FAQ
  • Export & Sharing
    • Export as 3D model
    • Sharing spaces via app/web
    • How to embed spaces
    • Unity Integration
    • Taking photos
    • How to import into Unreal Engine 5
  • Presentation
  • Copy & Paste
  • Holonotes
  • Project Management
  • Web Editor
    • Controls
    • Follow mode
  • Guides
    • Pro license administration
    • Business license activation
    • Education license activation
    • Email change guide
Powered by GitBook
On this page
  • How to add Interactivity
  • How to use Interactivity (Play mode)
  • How to change the input mode
  1. Prototyping

Interactivity and Play mode

PreviousPrototypingNextGaze & Pinch interaction

Last updated 1 month ago

How to add Interactivity

You can add interactivity from the Prototyping menu (Interactions tab) or from the (Interactions tab). Click on the Add button and choose the needed trigger and action.

The list of available triggers:

  • on click

  • on hover

  • on touch

  • on button

  • scene enter

  • after delay

The list of available actions:

  • go to scene

  • go to viewpoint

  • play haptic

  • look at

After you choose the required interaction, you need to select the object in your scene you want to assign that interactivity - click on the Target button and select the object. Now, when you hover over this interactivity in the list, you'll see the line to the target object.

How to use Interactivity (Play mode)

To make the interactivity work, you need to activate the Play mode. You can do so by pressing on the non-dominant stick.

In the Play mode, you can't edit your scene, you can switch scenes and viewpoints using sticks on the controllers and interact with the objects via interactivity.

How to change the input mode

You can interact with objects in the Play mode in two ways:

  • Controllers raycast.

To change the input mode, go to the Settings menu -> Prototyping section, and choose the needed option from the Input mode list.

In case you are using Gaze & Pinch mode, please make sure the Hand tracking and Eye tracking (only for Quest Pro) are enabled in the Oculus settings (Settings -> Movement Tracking -> Hand and Body Tracking).

.

Object Inspector
play sound
Eye gaze and hand pinch