# Viewpoints

**Viewpoints** let you review and present your projects and designs from a specific perspective.

Each space has one Viewpoint by default. When you enter a space for the first time, your position is aligned with this default Viewpoint.

<figure><img src="https://1564817110-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FV5IFh3rk5kqfCwJPPYhE%2Fuploads%2FbneisX4yIZQui4WO8BHD%2Fcom.Shapes.Dev3Shapes-20240813-111140.jpg?alt=media&#x26;token=78be12e1-9b54-48b8-8184-e62a00da82fc" alt="" width="563"><figcaption><p>This is what a viewpoint looks like in ShapesXR</p></figcaption></figure>

### Teleportation to Viewpoints

You can quickly jump to a Viewpoint’s position or switch between Viewpoints.

To teleport to a Viewpoint, select it in the **Viewpoints** list or on the **Viewpoint card**, then click the **Teleport button**. Selecting a different Viewpoint and teleporting to it allows you to switch between Viewpoints.

You can also use the **Teleport** **tool**: tilt the **dominant stick** forward, point at a Viewpoint, and press the **trigger**. When the Teleport tool is active, you can also choose a Viewpoint directly from the list.

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### Using Viewpoints as a Camera

Viewpoints can be used as a virtual camera to frame and preview scenes exactly as you will see them. By placing and switching between viewpoints, you can quickly test composition, scale, and focus, making it easier to design and review spatial experiences from specific perspectives.

You can also **take screenshots** directly from those perspectives, making it easy to capture consistent visuals for reviews, documentation, or sharing progress with the team.

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### Adding Viewpoints

You can add more Viewpoints from the **Space menu** in the **Viewpoints** tab.\
A new Viewpoint is created at your current position.

You can also duplicate a Viewpoint the same way as other objects. Press the **non-dominant trigger** and pull out a new Viewpoint using the **dominant grip**, or grab the Viewpoint with the **grip** button and duplicate it using the **non-dominant trigger**.

To adjust a Viewpoint’s position, grab its head and move it to the desired location.

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### Other actions with Viewpoints

On the action panel in the Viewpoints tab, you also have the following options:

* **Move viewpoint back and forward** - you can change viewpoints places in the list.
* **Delete viewpoint** - remove selected viewpoint (please note, that you can't delete the last remaining viewpoint).
* **Capture screenshot** - allows you to take a photo from the selected viewpoint.
* **Set view** - set the selected viewpoint on your current position.

Click on the viewpoint's card in the list to get access to its menu:

* **Show space info in screenshot** - add space info to screenshots.
* **FOV** - allows you to adjust the field of view for your future screenshot. You can see it on the preview.
* **Take Screenshot** - take a photo, and it will appear in the Dashboard (My Files section -> Exported folder).

<figure><img src="https://1564817110-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FV5IFh3rk5kqfCwJPPYhE%2Fuploads%2FpdKwjyFJwSjjGUeF9cY4%2Fcom.Tvori.Shapes-20260121-144413.jpg.jpeg?alt=media&#x26;token=b0d3d4d5-3154-4464-b76f-410affd4b0f2" alt=""><figcaption></figcaption></figure>

### How to Hide Viewpoints

You can hide Viewpoints. To do this, open the **Settings** menu, go to the **Viewpoints** section, and disable **Show Viewpoints in Space**.

{% hint style="info" %}
Viewpoints are always visible while the **Viewpoints** tab is open.
{% endhint %}

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### Viewpoints in Play Mode

In [**Play** **mode**](https://learn.shapesxr.com/prototyping/interactivity-and-play-mode), Viewpoints are hidden, but you can switch between them using the **dominant controller stick**.

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