> For the complete documentation index, see [llms.txt](https://learn.shapesxr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://learn.shapesxr.com/mixed-reality-and-passthrough/ar-headset-simulation.md).

# AR Headset Simulation

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Available for: [paid plans](https://www.shapesxr.com/plans)
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<figure><img src="/files/keYkLACi9qOYwIfVnxoE" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/vjiZh7Hlkm1FiFEYbESp" alt=""><figcaption></figcaption></figure>

**Headset simulation** lets you preview the Content Layer with a restricted field of view, simulating how it appears on a headset.

### How to Use Headset Simulation

Open **Settings → AR Sim** tab and enable the toggle.

<figure><img src="/files/Oo3uiv91K9K5KQgeSJBc" alt=""><figcaption><p>Enabling AR Simulation mode</p></figcaption></figure>

You can set the field of view (FOV) using preset values based on released AR headset specifications (for example, XREAL One or Meta Orion), or set custom values.

<figure><img src="/files/z34HuHNfFDAOCE4RpQx7" alt=""><figcaption><p>Editing custom settings</p></figcaption></figure>

Additionally, you can enable **Additive Blending** to switch all objects in your space to an additive material, helping to simulate the visual limitations of AR headsets better.

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