Preview window

Make sure you have the right asset selected before you add it to the scene by using the preview window. Click on an asset in the import panel to show the preview and additional import options.

3D model preview

1 - In the upper left corner of the window there are dimensions of the model along each of the three axes

2 - Rotation arrows are clickable and they allow you to change the rotation of the model

3 - Scale bar: Scale is set to auto by default. This means that the size of the model, when delivered to the space, adjusts to your scale. But you can set the precise scale of your model. 1.0x scale is useful to import assets at life-scale. When you start changing the scale, a visualization of the size of the model will appear in the center of your space (dimensions of the model along the axes change as well).

The next two buttons are available when you set any scale:

4 - Magnifying glass icon: pressing this button will teleport you to the preview object

5 - Spawn model at center: when you press this button, the model with the selected scale and rotation will be placed in the center of the space

6 - Close button

Once you set all the settings you can grab the object from the Preview window to your space. Or you can press the Spawn button.

Image preview

We have seen many users importing their UI assets from Figma and here is our first step in facilitating this workflow. The scale of imported images from Figma will be dependent on the pixel density and relative to the world size. This will allow designers to import all their building blocks at a consistent size.

You just need to choose how far away from the user you plan to place your interfaces. For this distance, the image size will be automatically calculated so that the texture pixel matches the screen pixel 1 to 1. This is optimal for getting the best possible image quality and clarity in VR.

To check the result, make sure that your size is 100% and that you are at the selected distance from your interfaces. If you are satisfied with the distance, but want to increase or decrease the size, we recommend re-exporting your textures at a larger or smaller size, to keep the correct Pixel Density.

We also recommend that you do not export all the interface elements at once, but first do a test with a couple of images at your ideal distance. Once you confirm that it looks good, export all the other elements from your graphics editor.

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